Random Number Generator mechanics detract from the skill involved in the game. Because of this, Coromon is far less appealing than other Pokemon-like games which are clones or have similar features. Coromon seems to have failed on this aspect as it features lots of prolonged battles, unnecessary chores, an excessive number of puzzles, and excessive grinding for leveling up your Coromons that at times kills the excitement and thrill to progress further in the story.Ĭoromon has way too many RNGs ( Random Number Generator ) for it ever to be interesting competitively. But it’s important not to make this feeling too much of a chore. You’re always going to have some level of repetition with combat, no matter what you do. If you’ve been watching animations for too long, it might feel a little strange at first to skip them and jump right into a fight with your party of Monsters fully healed and ready for combat. There’s no way to speed up the animations, but there is a “skip” available. This means that there are some battles that are going to be longer than others and certain parts will come off the bat faster than others. And when you’re playing a game that’s as heavy on interaction like this one, you have to be able to play it at any pace that feels comfortable. In a game like this, the pacing is super important. The second thing we tend to notice are the animation sequences - they help create an atmosphere, go hand in hand with the art style and can really make or break a game. We see characters and scenes that tell us a story and inspire us to play on. The first thing we notice, when playing a game, is the visual design. While standard monsters will be sufficient for most players, those who want something extra can try their luck and look for more powerful creatures! This feature was introduced with the purpose of adding more variety to the gameplay. What makes it special? Well, there’s a chance that you’ll capture monsters with higher than usual Potency (0-21), which means that you’ll need less XP to level up your Coromon and get free stat points!, Standard Coromon appears 97.09% of the time (3101 to 3194), Potent 2.88% (92 to 3194), and Perfect 0.03% (1 to 3194). It’s called “Potency”, which is a random stat that can be applied to every single monster in the game. There’s also a unique aspect to the monster taming mechanic. That’s not the case for all of them - most are wonderfully designed - but in terms of art direction, it’s clear that some were given more attention than others. Most of them look fantastic - they’re all very colorful and have their own distinct characteristics making them easy to tell apart - but there are a few that really do look like they’ve been copied and pasted from other games. While there’s a great variety on offer here, it should also be noted that some of these Coromon is a little lazy in their design. The combat system is reminiscent of old school RPGs and features a “rock paper scissors” style mechanic that rewards players for exploiting elemental weaknesses. The game itself is a turn-based RPG, where players will battle monsters, collect more monsters, and level up their monsters on their journey.
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